Topics
- Informatics, coding, digital learning, media literacy
- Pedagogy and didactics
- Technology Enhanced Learning (TEL)
Key competences
- Digital
- Learning to learn
- Maths, science and technology
Objectives
- Know how to use robotics and programming in the classroom;
- Be aware of the diversity of robots and programmable devices available;
- Evolve with different programmable devices using visual progamming languages;
- Create attractive learning activities through tangible devices;
- Motivate students for self-learning.